PowerWeave’s core model remains simple: a Nexo item has a trigger, optional conditions and targeting, a cooldown, and one or more actions. Beta 0.2 adds pieces that make that model work for more interesting ranged abilities.

Projectiles as part of the ability graph

Abilities can now launch and tag projectiles, then react when those projectiles hit an entity or a block. PROJECTILE_HIT_ALL provides a shared impact path when the distinction is unnecessary. The included explosive-arrow example demonstrates how the pieces connect.

Cooldowns players can actually see

Held-item cooldown feedback can use either an actionbar or bossbar. New PLAYER_ITEM and PLAYER_ITEM_ABILITY scopes let servers choose how narrowly cooldown state should be isolated, while PlaceholderAPI placeholders expose that state elsewhere.

A configurable system is only useful when administrators can express the rule they actually mean—and players can understand the result.

Enchantments at the binding level

Runtime enchantments now support configurable lore, hidden vanilla tooltips, and optional glint. That keeps item presentation attached to the same binding that defines the behavior.