Designing a Recoverable Minecraft Server Infrastructure
An architecture study of Minecraft service boundaries, capacity budgets, and consistent recovery across worlds and plugin databases.
Devlog
Implementation details, project updates, release notes, and occasional commentary from the workbench.
An architecture study of Minecraft service boundaries, capacity budgets, and consistent recovery across worlds and plugin databases.
Crop identity, PostgreSQL state, reusable frameworks, and the boundaries behind Minasty’s farming and resource systems.
Race audio has several phases, several sources, and enough knobs to make raw configuration tedious. Beta 0.9.1 gives that system a proper interface.
Beta 0.2 expands what abilities can react to, while making cooldown state and item presentation much clearer to players.
Running Pterodactyl on Arch without polluting my system.